Starsector ship editor. Very safe to add. Starsector ship editor

 
 Very safe to addStarsector ship editor  When creating a variant file, it is highly recommended to use a tool in assistance as it allows variants to be consistent and less buggy

Azrael9986 • 4 yr. Author Topic: [0. log for more info. as said, the numbers keep on changing =P Ship Catalogue / Variant Editor (SCVE) v1. 10. Each ship as loaded out with a plethora of small hybrid turret slots, with varying missile hardpoints, or built in missile tubes designed to be loosely lore accurate. The Category:Fighter page lists available fighters. They range from the uncommon and unconventional class to some properly rare (and expensive to deploy). The picture from the game was 140x280p so I took some artistic liberties with it but I'm happy with the way it came out. « Last Edit: March 19, 2019,. 5) Works wonderfully, many thanks! One thing I might suggest for weapon slots (and in the future, engine slots) is having the ability to mirror them. The amount is listed on salvage rig module. You can however instead put on an efficiency mod, which makes it probably one of the most efficient exploration ships and frankly quite brutal. While drawing this, I kept thinking “I’d rather be doing this experimentation on the sprite itself”. I'll list the most broken ones I found (and the mod + codes it associates with) Guardian: Large missile hardpoint combined with missile autoforge + generous amount of ordnance points (Graphics lib. - Prism's Ship Market heavily nerfed as an industry all around. 1a] Modern Carriers 1. 6. 7! Should be row 43 column F. The . ) Logged. The Pegasus was an aspirational design initiative by Altair Exotech building off the immense profit and prestige generated by the "Cruiser School" turn of the Domain Armada procurement arm. Omens have a built-in weapon that does 100*20 damage (+500*20 EMP) at 0. Yes, to change the slot type, press W for weapon slots, hover the cursor over the slot, then press T to change its details. Put it in the mods folder and make sure it's tagged in Starsector's launcher. 7. After a while of spending some time with a modded ship I wanted to have an outer large weapon slots face more forward. 96) New alpha testing here. Open the file with a text editor. 8. you can review all the non [REDACTED] ships and weapons. Starsector version 0. By contrast, the carriers don't really get much benefit from having extra mods since the bulk of their power comes from. But if you only have a few credits, just sacrifice 6 destroyers/frigates like kite class and the carrier will still be yours. 3: Delete the UNBOARDABLE tag from their entries. This tool is provided as is, without any warranty of any kind. Lasher is able to mount 5 dual machineguns in overlapping arcs for 1040 dps, (2080 dps against shields, 520 against armor). The benefits of a Dram are well known. It is highly recommended to use a spreadsheet application to open or edit CSV files for Starsector rather than a text editor. Second - Make sure that you've properly outfitted all of your ships - if your having issues getting through the shields throw a couple of sabots on your ship. Nothing too outlandish and fits with the base game. Prior scans showed nothing. Then use those pieces to cut and paste until you have a ship. CryptoDeployment points are awarded based on fleet size, with the larger fleet getting more. 12) « Reply #7 on: October 31, 2022, 10:41:48 AM ». editor version 2. Hull Mods (Modspec) in Starsector offer a tremendous amount of ways to customize your ship. Tiers. The . 4) All the differences in the changelog above are relative from v3. Very poor performance! Our recommended system requirements for vanilla Starsector are: One of:. 12 flux/damage) small weapon in the game. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. ago. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. When this tag is added to a ship, weapon or fighter wing, it will be included in the blueprint package. In. This is a amazing content mod for StarSector. Tackywheat1 • Shields are for the weak • 4 yr. 0-alpha-7) Fixed an issue that cause press Tab or Enter key while in text editing mode insert unintended or . They are both flagship and AI fits sprinkled all over the place. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. Re: [0. Re: Trylobot's ship editor (2. add a line to csv file. Guide att Reddit Mod Organiser for StarSector Formerly known as Starsector Mod Manager Features: Mod installation from archives and existing mod folders. Re: My personal vanilla Starsector ships Tier-list. New ships: Eradicator-class Fast Cruiser, Manticore-class Destroyer, Vanguard-class. The skill tree is very similar to the previous tree. The above was achieved with nothing but the actual game, and MS paint. They can be scuttled for the same resources as a more expensive frigate. Now add 2 frigates for each destroyer. starfarer. This tells the launcher the mod is for the current version, which might make it work. Seeker - Unidentified Contact: closest I've found to starsector alien ships. This mod does not allow a captain to assume command of a remnant ship if the AI core is integrated into the ship. The mod’s weapons are mostly relatively low damage per shot energy weapons (sm and med). com or comment in this thread What it does? Automatically check the overall production value of a set-up plan Compare values across multiple setups Allow users to check into details: breakdowns of planet-specific productions of industries How. a sorted list of all the ships added by mods filtered on a per-mod basis. Do note, however, that it will not fully activate it (e. Ship/Weapons pack: adds new ships and weapons that aren't too wacky. 8. Best used near civilization, or with the support of other ships with better capacity for carrying fuel and supplies. 2 flux efficiency along with best-in-slot shields. Starsector ship loadouts are basically either functional or less-than-functional. You'll need to add the variant ID, which can be found in "starsector-coredatavariants" or in the mod in question. Starsector is a very freeform space game. Third - Make sure that all your ships are at peak before the fight - take out one fleet, go to the station, repair. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. However, with so many changes that have knocked high tech off of its former lofty pedestal (tons of new ships, skills like Ordinance Expertise and Polarized Armor that explicitly favor low tech, buffs to ballistic weapons, etc), my view is that it no longer makes much sense to allow missile power to continue to spiral via ammo multiplication to. Starsector > Mods > [0. I've edited it with excel loads of times, never had any problems, so you might want to try that. - Added support for Bulk Transport (thanks to cman0014)Starsector Colony Set-up Comparison Tool. 14. Most battles, if they don't plunge into chaos, will have an ebb and flow of powers. Dev mode can be activated by editing settings. png file to render a ship, so you can't change the skin of a ship in game. Low Tech Expansion, Midline Expansion, etc. Let’s do another sketch: Hmm. Step8: go there and use a distress signal while inside of the system. It's worse at direct fights than most other capitals, has a worse system than an Astral, less bays than an Astral, and isn't as cheap as a Prometheus Mk. The remaining military ships are 2 Sunders with integrated targeting cores, Tachyon lances and graviton beams. Re: Ship Build Compendium (Vanilla) [0. The high flux capacity should be utilized to defend itself as it cannot. You realize you can use some weapon group trickery to make them actually good? Sabots linked together with a weapon to force them to fire, whereupon some ship eats 7,000 kinetic burst and 14,000 emp (this can be done 6 times before only having pods left and popping autoforge, for 12/24 rounds of get fluxed),. Since the vanilla has Borers, the sum says it still has Borers, you see? If your shepherd. The other way would be making a ship skin variant Starsectorstarsector-coredatahullsskins, copying the hammerhead_d. As things are, most ship packs and factions should at the very least be functionnal. Download Link. 95. Currently contains 2 capitals, 3 cruisers, 7 destroyers, and 8 frigates. III, at less than 1/3rd the cost. Then after that I make the ship in the ship&weapon editor and do all the stuff that would connect it to the entry in the ship_data file, same id (shipname_pirate) etc. Main Features. Ye, but you can just edit the mod_info. Still neat, I give it one mule over hammerhead. Sector Loadouts is the place to quickly create and share your favorite loadouts for Starsector. So, onto the good stuff along with their default values: "campaignSpeedupMult":2, Increasing the number to X will make the game move X times as fast when you press shift on the map screen. In 0. impl. So if you start piling in the top vanilla energy weapons, it can get out of hand pretty quickly. This ship pack provides a wide selection of more than 30 vessels that do not exactly match existing vanilla aesthetic or gameplay styles. No. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. If you have Nexerelin installed, want to start the game with a Ziggurat, and don't mind a bit of modding, the simplest way is to go into the folder: StarsectormodsNexerelindataconfigexerelinFactionConfig. 1a] STARSECTOR Ship&Weapon Editor (v2. Ships. I fit mine with 2x typhoon Reapers, 2x. 13 comments. Fury is D tier, Champion is C tier. This Game Has Many Type Of Ships Like Frigatw, Fighters, Catial, and Many More. 10 Brawlers = 5 Atlas = 1 Astral = 50 DP as far as the formula is concerned). The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. The easiest way to kill them is to get the new ship from alpha site, I won't spoil it if you haven't found it. Basic crew without EVA suits but with equipped survival belts. Re: Creating new ship designs. This mod adds a pair of new shaders. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. For a full list of supported. For getting the carrier you can just sacrifice 1 battleship and 1-2 destroyers/frigates. Starsector 0. 0 - 2022-01-02. 7. It was then at commented and. Nexerelin does change the game significantly but it does also give you some flexibility in your starting fleet. Here's the one I did for this tier, with some caveats. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign. Main fleet comp is 4-6 Capitals with 2 being Astrals or a modded equivalent or downgraded to Herons. Shift-number to toggle autofire for that number's group, X to temporarily disable or re-enable all autofire. Starsector also has asymmetrical ship designs (which is interesting). ago. Really can let you min/max your officers. 3. The next best capitol only has an upkeep factor of 0. - Made all the plague-bearer encounters approximatively 267% audio-visually more impressive. Lordomi42 • 1 yr. edit: Fixed it, collisionradius was set to 0 o. Ship/Weapon Pack has the Cathedral-class. - Added 10 early-game bounties giving access to rare ships if you are. 1a) A Guide to (AI-Friendly) Ship Loadouts. My auxiliary ships usually outnumber the escort ships. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. they are generated when you interact and salvage the entity, which is way, way after other loot is generated (as you said, at sector generation). Starfarer Ship and Data Editor, for Modders. Any mod ship having beyond that fighter bay count would be considered overmodded and the mod will be providing more power than it should, so it'll just ban you from using. The apogee is a good player ship, and well rounded, but overall mostly average in terms of impact on the battlefield, it won't single-handedly win the fight against many stronger enemies like a brawler or doom will. - open up the settings. There are a few resources online like free weapon mounting art for easily placing weapons and I can share those too once you get started. In this video, we'll show how to get them and how to use them. You can add ships to nex starts manually if you edit the file, just add the ship variant (same as the ship variant file's name) to the list (look at the Hyperion start as a template) This way you can add any. csv file or not, since you always have to add new data whenever you create a new ship, it should though save your data regardless of you having a . json of a given mod to make it compatible with the current version. It is easier if the officer is not attached to a ship for the save file as there would be less lines of text to sort through. I plan on doing the Heron next, let me know if you have a ship you'd like me to make. 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat; Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price; Fly new ships, including 5 new capital-class hulls and numerous smaller vesselsThe automated shipyard is a structure that can be discovered around a . The main meta to get behind is that at the moment Ballistics are king even in modded (And especially with the UAF mod). . Barebone compatibility update for 0. I believe I was fretting about the back of the ship, those engine pods and such. i've made my first ship with . If you are looking for information on carriers within the base game then see the Fighter game concept page Required for a functional carrier: At least one weaponSlots of the type LAUNCH_BAY in the . Discuss modding Starsector here. Glad to see it's updated. 95a] STARSECTOR Ship&Weapon Editor (3. This would mean you could build it into any ship that you can put it on. Welcome back to our Starsector mod showcase / review / spotlight ! We are here today with Outer Rim Alliance. Some people among modders use Macs to do their modding, and as the ship editor only works on Windows it can't be used. If a ship can be fit for the AI though, I made the fit for the AI. Hyperion, and all phase ships not already in F tier are -1 tier if piloted by the AI. Capturing these can be useful to tip the ECM rating balance in the. These ships were designed in a time when the solution to "the engines aren't powerful enough" wasn't "let's design a better engine," but rather "slap more engine on it. • 1 yr. ago. By securing combat objectives you earn more DP to bring in the rest of your fleet. Ofc how you fit, fly and command those ships is also. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. The Starsector Ship and Weapon editor. Easiest to reproduce is to install latest, and try to upgrade. Heavy frigate: to put it shortly, it's basically the child of a frigate and a destroyer. made this mod compatible with mods that change the AI ships skill. • 2 New factions added to the game, Zeon & EFSF. In other. Ship Catalogue / Variant Editor (SCVE) v1. They range from the uncommon and unconventional class to some properly rare (and expensive to deploy). . 9. 10. IMO I wouldn't try to balance these around cost as money is effectively a non-issue once you get out of the mid game. 4. That ship is the good old Atlas freighter, though it needs a bit of work. Main Features. Starsector gives you the freedom to either build or destroy the galaxy, however you may please. It is heavily based on and inspired by the many great tier list of the base game made by user Grevious69, who was inspired by the tier lists made by user PureLSD. II. It has a command to add a set amount of ordinance points to all the ships in your fleet. variant files in respective folders with different names (batbarge. ini to disable. I understood "most expensive ship" as in DP cost, not credits. 16. Starsector star wars mod is braking records in strongest ships. 2. St. Re: [0. 0Main. Crypto You’ll need to know the name of the ship you are trying to edit, then find the column you want to change If you want to change turret placements, turret size/type, inbuilt hull mods, or that stuff, it’s a bit more complex and I suggest you look at the wiki and the forums as previously stated. I modeled it in SolidWorks and used its Visualize to render it. Salvage Gantry (the mod) isnt actually modular, meaning you cant slap it on the Venture and thus should bring Salvage Rigs (the ships). It's literally better to just run a Hammerhead in it's place most of the time. When a group of refugees found the means to stave off the slow decay of the sector in the form of a working Terraformer ship, they founded the Outer Rim Alliance. ship file and a ship_data. In general, it's too keyboard-oriented and there are a lot of areas where it slows things down; for example, you can't click on a. Logged. 95. Ship Catalogue / Variant Editor (SCVE) v1. 0. 1. I'm looking at tweaking some ships to my liking and was looking to be pointed in the right direction to do this. Each ship has its own deployment cost, and it's important in the late game when your fleet outgrows the cap. 49K subscribers in the starsector community. 2: Look for the REDACTED ships' names. The broad strokes should still be correct, but it'll need a new section on officers and skills, new screenshots and double-checking for minute changes, among other things. i actually did it! i was too lazy to actually learn how to build a mod so i copied the data file. Annual_Cod_5896 • 1 yr. Starsector has a very robust ship design system that allows you to make very customized ships and fleets. You have the Ragnarok from missing ships, a refitted sporeship from path. • Trylobot & Deathfly- creator of Ship Editor. ship file). Blueprint packages are defined within special_items. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. Fleet upkeep of 3. Continue Reading. Outfitting an Apogee is often an exercise in working around its somewhat awkward slots & making hard design concessions. If you want your mod added to this list, PM a moderator. A perfectly disposable ship. In my testing, the ship you get depends on the type and number of ships only, not using the total price/dp or other things. Colonies were added in version 0. 95. If you put modded ships in there, you need to add their ship ids to the whitelist. Eventually, (you do NOT need to set up an IDE for making a basic ship or weapon!) an IDE for editing scripts and compiling a . Starsector. etc. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. It's only downside is the very short range (300). Changed degenerate portrait pack's version. 1a Fatal: JSONObject["id"] not found. Hound (Fregate) and Mule (Destroyer) are good starter freighters in vanilla. 4. 95a. Join for free. If you are looking for mods for earlier versions of Starsector, angrytigerp has kindly put. ship file. There are 2 main ways of making use of large AI ships that are skill boosted; Use a bunch of CR increasing skills and hullmods. You take the role of a space captain seeking fortune and glory. Then you can cut away parts that you want to use, and build your own "template" as it were. ago. TurklerRS • 1 min. 1a] More HullMods 1. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. Looked quite advanced really but it seemed to fizzle out. 2 Ion cannons for pressure & ion dmg. Eventually, (you do NOT need to set up an IDE for making a basic ship or weapon!) an IDE for editing scripts and compiling a . It also completely lacks collision bounds . Contribute to Trylobot/sf-ship-ed development by creating. While there was a variant built with Fourteenth Battlegroup specifications, that design had been lost to them. Starsector gives you the freedom to either build or destroy the galaxy, however you may please. Yeah downgrade it and wait for the modder to fix the modStarsector version 0. 8. ago. You end up with 1 Cap, 2 Cruisers, 4 destroyers, 8 frigates for a total of 15 ships, and what sounds like a very well balanced fleet. Prometheus MK2: By far, the best ship for ramming fools. If i give the program administrator rights manually (right click) it works. csv -> changed speed. Several-Eagle4141 • 9 mo. The Ship/Weapon Pack has some cool but balanced ships. Obviously, you want one without D-mods - anything that affects speed, cargo space and sensor profile is a bit nope. skin file and modifying it to have a new designation and "builtInMods":["safetyoverrides"]. I would actually prefer if there was some risk to it, feels like cheating to have free, perfectly safe storage on an abandoned, unguarded space station, it would give you a reason to actually pay for storage. csv to [remnant_hangar1] 165672 [Thread-4] ERROR com. . I will give you the list of imo best weapons in Starsector. Capturing these can be useful to tip the ECM rating balance in the. The next best capitol only has an upkeep factor of 0. Besides that, Doom works great at killing aspects with mine strike. PresidentMattDamon • 1 yr. As you can see in the ship editor, a significant proportion of its weapons (one large and a medium) are actually directed rearward, with arcs wide enough that they can be used while broadsiding. It also lists what would happen if you added or removed another ship like selected one. Let's go over some key changes you can make in the Starsector settings. ship file is the one that will give the game the skeleton or basic structure of the ship. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . If you don't run oxes, equip some High Resolution Sensors so you outreach other fleet's sensors. Everyone should try the Falcon [P] variant. Ordinance Points. Change the numbers at the end of the lines to what you want. 9a. When it is halfway on its flux capacity, start surrounding it with faster, nimble cruisers like the heron. New Factions (these add new factions to the game): Hazard Mining Incorporated: it's very well done and adds a ton of new content that doesn't break anything. Biggest ain’t always the strongest, but I do know about some huge ass ships. 0Main FeaturesProvides four out of campaign missions (accessible in the title screen):one that contains a sorted list of all the ships in vanillaone that…. 0 (Compatibility update with Starsector 0. The Astral is a capital-grade carrier with heavy missile weaponry and the most fighter bays of any ship in the game. The actual size of the ships you have counts towards this (ie. DolanTheCaptan • 2 yr. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. Even if you built other things at the base that also needed supplies, like a waystation, it's. Starsector ship tier list (October 2023) The Starsector universe is brimming with excitement and adventure. Mods must be compatible with the current version of Starsector to make it on this list, and they may be removed if they fall significantly behind (current cutoff is 0. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. In this video, we'll show how to get them and how to use them. 9. Hull Mods (Modspec) in Starsector offer a tremendous amount of ways to customize your ship. Please do note that due to a lack of standardisation in. . v1. 0. r/starsector • Salvage Rig should give bonus to repair speed and/or reduce cost of repairs plus in space refit reductionEnjoy endless possibilities for customization with Starsector mods, expansions, and more. (0. Please do note that due to a lack of standardisation in. 6. Now add 2 cruisers Now add 2 destroyers for each cruiser. I fail to understand how to increase ordinance points on ships so I can do crazy builds like: sticking 20 Hypervelocity Drivers on one ship adding the ports for the different weapon mounts is easy but it is the ordinance points I can't seem to increase. After that, it collapses, making it single-use. Happens sometimes because the mod paths in the settings get corrupted: open sf-ship-ed-settings. 8 demand is the most you're going to get for a player colony, as a High Command for a level 6 colony requires 8 supplies and ship hulls. Most battles, if they don't plunge into chaos, will have an ebb and flow of powers. id love to help with a project like this any way i can; i have the ship editor software but all im proficient with is playtesting and modifying hull stats if you want!?I don't think it's much of a difference if you have an existing ship. ship file that is being added to the vanilla one. Since the ship editor is a great (and the only) tool for StarSector ship modding. 0 release, see the changelog. It falls closest to the genres of 4X strategy and RTS; but, neither of them are really representative of the game’s scope and possibilities. They can be scuttled for the same resources as a more expensive frigate. ago. Lasher is a personal favorite. Also not part of a faction that bloats the save file. i can fly for ages without returning home and this way i'm more of a nomadic fleet without any planets of my own.